charisma talents deepwoken

Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. If you. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. (+2 Ether), Golden Tongue [Rare Talent] - Typing gives a random buff to you and those around you. (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. Wow, this. Roll 2 - Receive 2 random Talents that are available to you. (+3 Health). When your Armor is at 0%, movement speed increased by 25%. (+2 Ether, +7 Reservoir, +3 Health). (+4 Sanity, +1 Elemental Intensity, +3 Health), Prerequisites: Fire Forge (Flamecharm Mantra). ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. Deepwoken | Charisma's RAREST Talent. Hits 3 times, blockable and parryable. After you don't take damage for 3 seconds, gain 3x health regen while running. (+1 Passive Agility, +2 Health). Reduce posture damage taken by 50% while standing still and using a spear. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). Prerequisite: Shadowcast with Power 1 or obtain through Shadowcast trainer (Nostor). (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. Glacial Arc [1 Star Mantra] - Summons an arc of ice infront of you used for traveling methods, deals high damage paired with cloudstones. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. This is similar to guards calling for help. Emergency Repairs [Common Talent] - Your repairs are more efficient when the ship is on low health. (+3 Health), Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. Hell's Partisan is also triggered passively while this is active. (+4 Ether, +5 Reservoir, +1 Health). Explosive Jester [Common Talent] - Your bombs have a chance to detonate twice. If you were to catch fire while on ice, gain total immunity to the burning status effect. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Your flint never runs out of uses. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. Gain a speed boost after jumping over a wall. Charisma is by far the best support stat. Knock timer is reduced to 7 seconds instead of the usual 10. (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Charismatic Cast - Landing a hit with a mantra on an enemy causes them to be charmed your moves, reducing their damage done to you. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. Snake Oil [Common Talent] - Okay, the amount you're charging people for your items is getting downright criminal. (+1 Passive Agility). (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. (+1 Posture). (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). When you power up, you'll receive two hands containing five to six Talent Cards. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. Hitting your opponent with the M1s 3 times will grant you a speed boost. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. (+1 Posture). 1 4 4 comments Best Add a Comment InnerOogway 4 days ago (+5 health). 1 Overview 2 Talents 2.1 Acrobat 2.2 Aerial Dancer 2.3 Alchemist 2.4 Alley Cat 2.5 Amoran Seeker 2.6 Angler 2.7 Artisan 2.8 Assassin 2.9 Athlete 2.10 Authority Interrogator 2.11 Bastion 2.12 Beast Slayer 2.13 Blindseer 2.14 Brawler 2.15 Bruiser 2.16 Bulwark 2.17 Butterfly 2.18 Caster 2.19 Champion 2.20 Charismatic Cast 2.21 Charm Caster Nikoxxv 30 minutes ago User blog:Nikoxxv. Talent Cards or Talents are the main aspect of your character's build. New to the Wiki? While the effect is active, the user breathes cold air. Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. Takedown request | View complete answer on deepwoken.fandom.com (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. (+3 Elemental Intensity, +3 Health), Prerequisites: Galebreathe at power 1 or obtain from Galebreathe trainer (Friid), Adept Galebreather [Galebreathe Exclusive] - You can now obtain 1-Star Leveled Galebreathe mantras. Quest giver located at the gate to burning stone gardens. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. Also giving the best talent cards alongside. Sing - Charm those around you with your powerful voice Talents. Shadowcast mantras deal 20% more damage at night. This effect can only happen every 10 seconds. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. You take reduced damage from enemies while this is applied. Can be cancelled by dodging or being in water. (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. (+4 Elemental Intensity, +2 Health). Torpedo through enemies and entities with a fiery blow. (+5 Elemental Intensity, +2 Health). Obtainment: Wipe with Herbivore, Iron Gut and Termite. Talents) Overview Terminology Talents ?% more HP to the boat when it's below? Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Nepotism sure does pay! (+3 Elemental Intensity, +3 Health). Drinking potions will slow you down less. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. Your Dawnwalker mantras are empowered after getting hit by Shadowcast. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Also seems to provide some resistance to the Gale. Reality itself is malleable, pliable to your deft hands. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. (+5 Ether, +1 Posture), Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. Applying chill or freeze now applies ice crystals on the enemy instead. You cannot roll Eruption Path: Lava Serpent with The Final Act. If you have spell shout visibility disabled, you won't see anyone's spell shouts. Reduces the chance of failure while fishing. (+1 Posture, +2 Carry Load). You cannot roll Orbital Ice with Fist of fortitude. Ice Beam - Release a ray of ice that freezes what it hits. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). The player will say the name of the mantra they cast in a chat bubble. You can filter Talents in a campfire to see their associated stats. If the user have no attunement, True Ether Bullets defaults to Thundercall. Obtained after fishing 25 times successfully. (+4 Carry Load). (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. Sing - Charm those around you with your powerful voice. There's no shadow that your radiance cannot expunge. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. Prerequisites: 75 Flamecharm & 70 Shadowcast, Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. Repairing restore?? Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. (+1 Passive Agility), Lightspeed Reflexes [Rare Talent, Agility] - Feinting gives a very brief auto-parry window. HP instead of 250 HP. Prerequisites: 50 Fortitude, Knight's Rally, Spare Nails [Common Talent] - You always keep a couple spare. Will you respond? (+1 Passive Agility). Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. "Larger foes" being anything that isn't a humanoid NPC. Insanity to damage formula is a curve. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. Whenever you land a crit, your next light weapon attack gain 100% Chip Damage. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Unreliable on high ping. (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. Prerequisites: Friends in High Places, 50 Charisma. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effect on them with your basic attacks, but the effect is removed on impact. somebagle 9 mo. Hunger drain from swimming is multiplied by an unknown amount. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. Thresher Claws requires a Power of 14 as a prerequisite. Ice Spikes - Shoots up a spike of ice in front of where you're standing, dealing damage and throwing people up, usually dealing additional fall damage. Crit procs are indicated by a red visual effect. Knockback effects are reduced. Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. Stacks with other means of fall damage reduction. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. Mystery Mantra - Receive a random mantra in the same category as the other mantras in the whisper. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. You remember the warmth of your youth. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. (+3 health). Getting hit by another element immediately changes your resistance to that element. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Prerequisites: "Flamecharmer Ploom" Quest in. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. Fire Blade - Slicing blades of Flame. here's the stats: 25 stenght. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Afterward, you strike down normally. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. Minimum threshold to take fall damage is increased. TheRealPunchee 38.9K subscribers Join Subscribe 1.7K Share Save 61K views 6 months ago #deepwoken #5998 Why is this talent not used at all? Create a thick blue fog around you (simulating blindness). One will also spawn at the lightkeepers temple. Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. For Example: Random Flamecharm Combat Mantra, Random Strength Support Mantra. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. Carnivore [Rare Talent, Generic Talent] - In return for losing the ability to eat vegetation, sate your hunger by gripping monsters and people alike. Obtained after fishing 10 times successfully. (+3 Elemental Intensity), Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. Does not apply retroactively to previously modified mantras. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. (+4 Ether). Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. The anti-heal effect is signified by a purple particle effect on the victim. (+4 Elemental Intensity, 3+ Health).